Bug fixes and changes included in this Update Pack: I. Dll Fix: Interface and informativeness: 01. Alternative diary mode has been implemented: - clicking the diary icon on the sidebar for the second time switches the diary to the alternate mode; - the lists of merchants, teachers and comrades known by the hero are shown in respective tabs in the alternative diary mode; - the diary tab icon on the sidebar has been replaced by a new icon "Diary/Characters". 02. The quick access to teleportation stones has been added into diary menu: - double-clicking the enclave icons result in the use of appropriate teleporter stone; - double-clicking the "Main" ("World") icon results in the use of the teleport to Xardas; - double-clicking the "All" icon results in the use of the teleport to Al Shedim; - icons "Main" ("World") and "All" have been changed. 03. The names of items belonging to specific groups are now optionally highlighted with appropriate colors in different cases (*"ColorStrings"): - gold: yellow; - the items with permanent bonus and the King's sorrel: green; - quest items: light yellow; - armor (except shields): brown; - magic: blue; - documents: orange. 04. Displaying messages about received items has been changed: - the format of the messages about received items has been unified in different situations to dialog messages format; - the messages about received items are now optionally displayed in some new situations (*"ItemTakenStrings"); - the messages about received items are now optionally displayed on the left side and statically (*"GameMessagesPlugin"); - in messages about received quest items the ratio of the number of available items to the number of required items is optionally shown in brackets (*"QuestItemsPlugin"); - the messages about received items when quicklooting are now displayed in the appropriate order of items sorting. 05. Names of unused lectern and millstones as well as unlooted veins and (theoretically) tombs are shown in orange coloring. 06. The optional inflicting range parameter ("Range") has been added to characteristics of the melee weapons (*"WeaponRangePlugin"). 07. The spell damage parameter has been added to characteristics of spells and scrolls (Note that damage of "Flame wave", "Frostwave", "Ice explosion", "Meteor" and "Summon lightning" spells decreases with distance from the spell focus to the target increasing). 08. Errors of interface and game messages have been fixed: - displaying game message "Item missing: Drum stick" when the hero unsuccessfully tried to interact with an orc drum has been fixed; - the large "X" symbol after the number of items in messages about received items has been replaced by small "x" symbol. - needless space symbol after the number of items in messages about its producing has been removed; - HUD_GoldValue line ("Gold value") has been replaced in the loot menu window by HUD_GoldAmount line ("Gold"); - the quick slot number "10" has been changed to "0". 09. Colors of interface lines and game messages have been changed: - restored message "Chest is locked!": from white to red; - messages about the permanently increased attributes: from yellow to green; - messages about the number of remaining learning points: from green to yellow; - messages about the missing skill or spell: from yellow to red; - messages about the lack of sufficient number of attribute points: from yellow to red; - messages about the lack of learning points: from white to red; - characteristics of non-permanent bonuses of items: from green to white. 10. More convenient sorting of items for the inventory categories "Weapons", "Armor", "Miscellaneous" and "Documents" as well as recipes has been implemented. 11. More convenient sorting of options in the dialog menu has been implemented. 12. Displaying of protection characteristics has been changed: - when playing with Alternative Balancing disabled, the percentage of damage absorbed by the hero's armor is displayed in the character menu; - learning the skills "Resistance to heat/cold" results in a +25 bonus to protection against fire/ice displayed in the character menu; 13. The order of the following characteristics has been inverted for its logical displaying from top to bottom: - all groups of items characteristics; - recipe components; - requirements for skill or spell learning. 14. Mechanisms of stacks and interface elements activization have been reworked: - when opening inventory or documents tabs stacks are no longer selected automatically, except maps; - last selected map does not change when reopening the maps tab; - maps tab is no longer displayed for a moment when opening documents menu with another tab active; - now texts of books and letters will be shown only when clicking on them; - now scripts of maps will be executed when single clicking on them instead of double clicking; - now scripts of books, letters and maps can't be executed again if they had been already read once; - a sound of useless items will no longer be played when clicking on books, letters and maps. 15. Displaying of recipes has been changed: - the number of produced items greater than one is shown after its name now; - the second multiplier, if it is different from one, will also be shown in the menu of produced items number selection; - required skill is now displayed in blue or red coloring depending on if it was learned by a player or not; - qualities of produced items with appropriate icons are shown in recipes now; - "Self-forged" quality is now shown also in smith recipes of staffs, bows, crossbows, arrows and bolts; - displaying of damage and requirements for produced item now take into consideration the "Self-forged" quality modifier; - "Self-forged" quality description "+10" replaced by "(+10)"; - spaces between groups of characteristics in recipes have been removed for space economy. 16. Displaying of item qualities has been expanded: - "Burning", "Frozen" and (theoretically) "Cursed" qualities are also displayed now; - "Worn" quality now has the description "(-50%)"; - now quality icons can also be imposed onto the item icons in loot and trade menu windows; - now "Worn" quality icon can also be imposed onto the item icon; - quality icon imposition priority has been changed to: "Burning", "Frozen", "Poisoned", "Blessed", "Cursed", "Worn", "Sharpened", "Self-forged"; - valuables/trophies are displayed with "Gold coins" overlay icon in the hero's inventory when trading with the fence/hunter; - not viewed letters and maps are displayed in documents menu with "Exclamation mark" overlay icon. 17. Player's access to documents has been expanded: - the second click on the "Miscellaneous" inventory tab in loot or trade menu opens the "Documents" tab; - "Miscellaneous" inventory tab icon has been replaced by new "Miscellaneous/Documents" icon in loot and trade menu; - in case Stringtable.ini doesn't contain the line "UPD_INV_Written" because of the mods installed, it will be replaced by "HL_Maps" line. 18. Mechanisms of interface hiding have been revised: - now the "Toggle quickslots" key ("Scroll lock" by default) is four-phase - it hides quickslots panel, compass and status bars successively; - when opening one of the five main menu windows, the compass and status bars don't appear automatically anymore; - when opening the loot window, one of the three craft menu windows or one of the four transformation menu windows, the compass and status bars don't hide automatically anymore; - when the hero transforms, quickslots panel now hide automatically; - if any menu window is open, pressing the "Toggle quickslots" key now hides the interface background and make it transparent. 19. Now the success messages for report-quest will be displayed after the last dialog statement. 20. The order of some stacks at the game start has been changed (a new game start needed to take effect): - the skills order in the character menu has been changed: "Teeth, claws, and horns", "Take animal skins", "Take reptile hides"; "Make excuses," "Bargain"; "Brew transformation potions", "Make poison"; - at the game start the torch's quick slot number has been changed from "2" to "0". Controlling the hero and the camera: 21. The possibility to abort casting spells by pressing the right mouse button has been implemented. 22. The possibility to exit aiming mode by pressing the right mouse button has been implemented. 23. The possibility to "quick loot" items and ore veins by pressing the right mouse button, the hero is not stopped forcibly in this case has been implemented. 24. The backward evade from "Gothic 3: Forsaken Gods" is available now for hero in melee mode by pressing the "Reconverting" button ("Enter" by default). 25. Mechanisms of the hero's space orientation has been changed: - the hero turns toward the item he is picking up; - the hero turns toward the NPC when loot menu opening; - now the hero is always turning toward the NPC when trade menu is open; - involuntary hero rotation, which happened in different situations with alternative camera enabled, has been removed. 26. Various game mechanisms when opening menu windows have been reorganized: - the hero control is now optionally available even if any of five main menu windows is open (*"HUDPlugin"): - the primary and the secondary action are not available on mouse but duplicated by the "Lock target" ("R" by default) and "Take all" ("U" by default) keys respectively; - movement, sprint, jumping, sneaking and arming are also available; - quick slots usage is not available. - when opening the menu windows, NPCs don't stop attacking the hero anymore and can damage him (*"HUDPlugin"); - when any menu window is open, the hero can restore his characteristics again even if Alternative Balancing is enabled (*"HUDPlugin"); - menu windows close automatically in cases of pressing the "Weapon draw" key, entering the swimming, interaction or dialog mode, freezing, losing consciousness or the hero's death (*"HUDPlugin"). - loot menu window as well as craft or transformation menu windows close automatically in case of attack on the hero (*"HUDPlugin"); - when opening the menu windows, the hero exits the sneaking mode automatically if he is armed or the hero control is disabled; - when opening the menu windows, if the alternative camera is on, the hero doesn't turn his back toward the camera anymore; - when opening the menu windows, the camera mode doesn't change anymore; - the camera now remains to be dynamic and available for player control when any menu window is open except for grind, forging, alchemy, cooking, dialog and tip menu window; - camera behavior when opening and closing the trading menu has been improved. 27. The hero now can use quick slots and inventory items while in sneaking or blocking mode. The hero forcibly stands up then. 28. Ability to sprint in all directions with the alternative camera turned on has been restored. 29. The hero now can "swim sprint". 30. Bugs concerning controlling the hero when armed with fists or in a transformation mode has been fixed: - the possibility of a double action when clicking the right mouse button has been disabled; - for an unarmed hero, wolf, boar, shadowbeast, bison, rhino, ripper, lizard, alligator, fire lizard, bloodfly and gargoyle missing quick attack has been replaced by an ordinary attack; - animals' "jumpback" key moved to the "jump" key. 31. The possibility to jump when drawing the bow, aiming or shooting using a bow or a crossbow has been removed. 32. The hero's interactions with objects have been changed: - the slowdown when the hero steps to the interactive objects has been removed; - when the hero interacts with objects, the camera mode doesn't change anymore. Interactions with the objects: 33. Now the hero can move optionally when using the inventory items (*"ConsumePlugin"). 34. The hero is no longer arming automatically his removed weapon or the torch after using items or other actions. 35. The optional hero's interactions with some items by clicking on them in the inventory menu have been implemented (*"ItemInteracts"): - the hero can play the lute; - the hero can use a broom for its primary purpose; - the hero can use a pick for its primary purpose; - the hero can smoke a joint (Black Rhobar), if a stool/bench/campfire is in focus he takes the appropriate sitting position; - the hero and NPCs now drop the joint to the ground after its usage; - a pick, a broom and a joint can be used in original way with quick slots. 36. The optional hero's interactions, previously available for NPCs, as well as settings of available interactions have been implemented (*"NewInteracts"): - if the hero has the necessary tool he can interact with objects of repairing (with a hammer), felling of trees (with a woodcutter's axe) and breaking piles of stones (with a pickaxe) provided for NPCs; - previously available useless interactions can be disabled now. 37. Interactions with torches have been enhanced: - the possibility to drop the torch by pressing the "Reconverting" button has been implemented ("Enter" by default); - when picking up the burning torch, the hero takes it into his left hand; - if the hero's left hand is already occupied by another torch or staff, a burning torch in the inventory is replaced by the burnt one; 38. Handling of the hero with staffs and torches has been fixed: - a staff and a torch do not disappear from the hero's left hand after loading the savegame anymore; - the hero no longer takes away a staff or a torch when drinking a potion against diseases or an antidote; - also in this case the inventory window no longer closes automatically if it is open; - it is possible now to change active arrows and bolts if the hero is equipped with a staff or a torch. 39. In a case the hero is unarmed and he happens to pick up a weapon, he will equip automatically the own weapon if he has dropped it earlier. 40. Interactions with the dialog interactive objects have been fixed: - when interacting with the "Sacred fire", the hero no longer clips into this object; - the feature "not during a combat" no longer prevents the hero from opening the door of the Al-Shedim temple. 41. Now the hero no longer steps to the already used lecterns but immediately says "Not interested". 42. The hero's movement, until interaction with bookstands and graves has fully ended, has been disabled. 43. The possibility to rest when interacting with graves has been removed. 44. The possibility of failure when picking doors has been removed. 45. Errors which occur when the hero attempts to interact with objects unsuccessfully have been fixed: - the hero doesn't exit from the sneaking mode forcibly anymore; - a twitch of the hero, which happened if alternative camera was off, has been removed; - at refusal of interaction with the grindstone due to lack of skill, the hero says "I don't have enough experience..." instead of "No!". Speech: 46. The hero phrases, which have not been used in the original game, have been implemented: - when looting a grave, the hero says SVM_FoundSomething_00-01; - while reading a book/note/map that teaches a skill or starts a quest, the hero says SVM_FoundSomething_02 or SVM_OldBook_00; - when reading a book/note/tablet that increases ancient knowledge/alchemy/smithing, the hero says the appropriate phrase; - when receiving an item from a book/note/tablet, the hero says SVM_SomethingInTheBook. 47. When using the last lockpick, the hero says SVM_LastOneGone. 48. In some cases NPCs say more appropriate "Refuse" comments: - NPCs who smoke/drink/eat may say respectively SVM_GotoSmoke/SVM_GotoDrink/SVM_GotoEat; - thieves (NPCs containing the word "Dieb" in RoleDescription parameter) may say SVM_WatchTheGuards; - SVM_GuardRefuse may be said only by NPCs guarding; - now more NPCs comment their interactions. 49. When a human/orc kills an orc/human, in some cases NPCs say the SVM_OrcHunter phrase. 50. The hero's face animation for the non-dialog SVMs has been activated. The combat system and balance: 51. Calculation of the hero's protection value has been changed: - now regardless of Alternative Balancing, the "Improve robes" skill doubles protection of the robe only and "Improve armor" increases protection of all equipped armor and artifacts by 25%; - these skills may now work simultaneously and independently of each other; - the maximal value of reduced damage has been increased from 80 to 90; 52. Dual wielding has been fixed: - now one-handed swordfighter skills work also when using two swords; - when using two swords, the "Master of two blades" skill now serves as the fourth tier of one-handed swordfighting skills. 53. The blocking system has been changed: - shields block the attacks of animals (except trolls and monsters) and NPCs who are fighting using their fists; - attacks of minecrawlers can no longer be blocked with weapons; - attacks of demons and ogres can only be blocked with a "Strong shield parry" skill. 54. With Alternative Balancing or Alternative AI turned on the hero doesn't block attacks in sneak mode anymore. 55. Various situations of pierce attack have been fixed: - blocking with a weapon when getting up now blocks the pierce attack; - hero's pierce attacks with a blunt weapon don't pierce the target anymore; - NPCs now don't use pierce attack with a blunt weapon; - NPCs now use pierce attack with a not poisoned weapon only against humans and orcs. 56. Now the knockdown falling animation can't be interrupted by another attack. 57. Bugs concerning endurance calculation when trying to perform the whirl attack with a two-handed weapon have been fixed. 58. With Alternative Balancing or Alternative AI turned on more than one NPC can simultaneously attack another NPC again. 59. Some situations, when the hero's attacks didn't hit the doubtless enemies which are not in focus or are attacking another target, have been fixed. 60. AI bugs concerning allies who join the hero in a fight initiated by him have been fixed: - Diego, Milten, Gorn and Lester don't finish off the defeated NPCs anymore; - NPCs of friendly enclaves no longer state after a fight "There is no fighting here". 61. The possibility to use "Knock down" skill against the animals has been removed. 62. Cows and pigs are no longer considered as predators but game animals. 63. Lizards and fire lizards as well as lurkers and swamp lurkers are now friendly to each other. 64. Calculation of damage dealt by the worn weapon has been fixed: - worn bows and crossbows do not deal the full damage anymore; - actual damage of worn weapon can't be now greater by 1 than the displayed damage. 65. The impact of headknocks in case of sufficient pulling shot as well as the impact of an ordinary attack with melee weapon have been fixed: - headknock shots damage calculation has been fixed (dexterity, protection and weapon quality modifiers are used), headshots are possible now; - hostile NPCs now die from headknock shot when losing last hit points; - the headknock shot can now be blocked by the shield; - an ordinary attack can no longer knock the opponent off his feet. 66. The experience calculation has been changed: - the hero gains experience from the friendly NPCs which joined a battle initiated by the hero as well as from friends during the battle in Ardea; - the hero no longer gains experience for the "drowned ones"; - the hero now can make more than two levelups at once. Other: 67. The effects when attacking some NPCs have been changed: - blood drops of zombies and ice golems have been removed; - blood drops of skeletons, stone golems and fire golems have been replaced by new effects; - a "metallic" sound when a minecrawler blocks the attack has been replaced by the another effect. 68. Arrows will no longer be generated in the crossbowmen's inventory. 69. The possibility to open the menu window in a state of sitting with a weapon has been removed. 70. The possibility of incorrect item consumption when double-clicking a shortcut has been removed. 71. A cycle bug of companions waiting for the player has been fixed. 72. Companions use sprint in case of big lag from the hero. 73. The ability to set the amount of received experience for the quests has been added (*"QuestXPModifier" similar to known "XPModifier" parameter). 74. In case of texts absence in Stringtable because of the mods installed, texts of lines implemented in Update Pack and beginning with "UPD_" now are generated from its internal names aligned to English localization. 75. Update Pack version is being displayed at the top of the screen in the game main menu now. For the modders**: 76. The ability to create "universal" info-scripts, which are active in the whole world of the game without contact with NPCs, has been added. 77. The ability to assign some special properties to the quests has been added. 78. The number of commands available to use in info-files has been increased: - the "SetEnclave" command has been restored and fixed; - new commands "SetType" and "OpenQuest" have been added. 79. The support of hero's characteristics has been added or enhanced in different cases: - when quest succeeding, now the following characteristics can be increased: HP, SP, MP, LP; - when item consuming, now the following characteristics can be increased: XP, LP; - as a requirement for item usage now can be set: LVL; - the ability to set the hero's characteristics as condition for the info-file has been added. 80. The number of colors available for messages has been increased from 5 to 19. 81. "SD_Mocking" and "SD_Thankful" gesture commands, which where earlier unused, are now available to use for the new dialog gestures. 82. The ability to activate displaying the names of the different categories of objects has been added. II. Templates Fix: - the initial sequence of receiving items from list chests with Alternative Balancing enabled has been restored; - damage of the fire staff, sharp arrows and explosive arrows has been corrected; - low price of the meatbug ragout has been corrected; - now the Irmak's halberd has the same properties and look as the orc halberd; - now it is impossible to receive with cheats the king's armor from the "Forsaken Gods" add-on; - now usage of teleporter stones costs 10 mana points (only with Alternative Balancing enabled); - Milok's old sword is a one-handed weapon now; - a shovel, a pick and a broom are halberts now; - it is impossible to assign to a quickslot or eat a King's sorrel now; - Sigmor's key opens the Sigmor's chest only; - some values have been added to the templates of some "magic" entities for the correct spells damage displaying; - the template of the torch has been changed, adapting it to the possibility of dropping down; - burnt torch now has its own icon; - Stoneroot now belongs to the "Food and potions" category; - Herbaceous lobelia can no longer be eaten; - "Ashton's gold list", "Letter from Sanford", "Surus' Order" and "Ingredients list" are now quest items and can no longer be sold. III. gui Fix: - new icons have been added: - an icon for the burned torch; - an icon for the switchable inventory tab "Miscellaneous/Documents"; - an icon for the switchable sidebar bookmarks "Diary/Characters"; - icons for the "Cursed" (not used in the game) and "Frozen" qualities; - icons "Gold coins" and "Exclamation mark"; - all icons of qualities have been reworked in HD; - all icons of the diary have been reworked in HD; - diary icons "Main" and "All" have been changed. IV. _compiledAnimation Fix: - following animations have been added: - missing animations for some attacks with the two-handed weapons and staffs; - sample animations for a SD_Mocking and SD_Thankful dialog gesture commands; - an animation for MagicPotion-cast of the hero with torch; - backward evade animation from "Gothic 3: Forsaken Gods"; - animations of the hero's interaction with items in move; - animations of weapons/items drawing in move have been fixed: the hero's torso turn during strafing with original camera setup has been removed. V. Stringtable Fix: - various errors in the in-game texts have been corrected; - the HUD_ChestLocked line ("Chest is locked!") lost by CPT has been restored; - new lines have been added: - UPD_Achievement ("New achievement"); - UPD_Range ("Range"); - UPD_INV_Written ("Documents"); - UPD_NPC_Characters ("Characters"), UPD_NPC_Merchants ("Merchants"), UPD_NPC_Teachers ("Teachers") and UPD_NPC_Comrades ("Comrades"). VI. Infos Fix: - gesture commands which got lost in CP 1.75 have been restored; - SVM sequence when learning "Remove teeth, claws, and horns" and "Take reptile skins" skills has been fixed; - command sequence in BPANKRATZ3490 script has been fixed; - values of "IDs2" lines for the command "ShowGameMessage" in BPANKRATZ31540 and FILLER369 scripts are set according to standard. VII. _compiledMaterial Fix: - Milten's face has been fixed; - materials of some armors from the "Forsaken Gods" add-on have been replaced with the original materials from CP 1.74 (optional). VIII. _compiledImage Fix: - the textures of the armors from the "Forsaken Gods" add-on have been replaced with the original textures from CP 1.74 (optional); IX. Speech Fix (for the Russian version only): - slips of the tongue in the speech of Harek, Karlen, Grompel and Xardas have been fixed; - sharp transitions in some phrases of Hamil, Nefarius, Steynar and Rovold have been smoothed; - incorrect translation of the hero's answer to Renwick and SVM_Teach_TrophyFur_02, SVM_MobAttack, SVM_Teach_Hunter_2_02, SVM_Teach_Barter_03, SVM_CmdDismiss, SVM_CmdSlaveJoin, SVM_CmdLetsGo, SVM_CmdFollow_00 and SVM_Think has been fixed; - an incorrect translation of Amul's sermon has been partially fixed; - missing SVMs for the Ass_Fat_Bearish voice were taken from the Ass_Warrior_Clear voice which looks more suitable than the previously used Ass_Fat_Hectic voice; - reversed phrases SVM_GotoDrink and SVM_GotoEat for the Hum_Female_Strong, Hum_Old_Weird, Hum_Warrior_Hard and Diego's voices have been fixed; - speech files for the phrases that aren't being used in a CP 1.75 scripts have been removed. X. Changelog-112 Fix (for the Russian version only): - English version of patch 1.12 changelog installed by Community-patch 1.75 has been replaced by the Russian version. XI. Font Fix (for the Russian version only): - instead of the Windows x64 unoptimized Gothic3.ttf font, "Comic Sans MS" is now being used as a default font (optional). XII. A ge3_cp_1_75_up_1_04_backup.ini file has been added as an example of setting new parameters. * - optional game parameters can be set with a corresponding line value in ge3.ini file, see Gothic_3_v1.75_Update_Pack_v1.04_Ge3IniSetup_En.txt file for details ** - see Gothic_3_v1.75_Update_Pack_v1.04_ForModders_En.txt file for details