Befehl |
Auswirkung |
console.font |
defines the font of the output window |
console.dimy |
defines the y height of the console in pixel (default 250) |
console.dimx |
defines the x width of the console in pixel (default: renderer width) |
console.posy |
defines the y pos of the console in pixel (default 0) |
console.posx |
defines the x pos of the console in pixel (default:0) |
console.filterlevel |
defines the spy filter level (default 5) |
console.outputlines |
defines the number of buffered output lines in the console (default: 5000) |
defeat |
something you should not use! |
camera.fRelaxCamera |
sets the camera pos relax factor 0-180 (10) |
camera.fRelaxDist |
sets the camera dist relax factor 0-180 (10) |
camera.fRelaxFOV |
sets the camera fov relax factor 0-180 (10) |
camera.SetMode |
sets the current camera mode |
camera.ShowPosition |
shows the current position of the camera |
camera.ToggleModeChange |
enables or disables the mode changes of the camera |
caps.EnableDynamicVisualsRendering |
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caps.EnableLightMaps |
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caps.EnableObjectVPTHCCulling |
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caps.EnableOcclusionCulling |
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caps.EnableStaticVisualsRendering |
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caps.EntityProcessingRangeSphere |
changes the EnterProcessing range, must be greater than the processing range |
caps.GlobalVisualLoDFactor |
Global property for visual mesh lodding: 1.0f = default value > 1.0 use only for high end systems, < 1.0 for slower machines |
caps.OCCheckThreshold |
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caps.OCPixelOverdrawThreshold |
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caps.RenderDebug |
toggles rendering of entity debug infos |
caps.ScreenObjectDistanceCulling |
Simple distance screen metric object distance culling used. Culls all objects under threshold |
compile navigation |
(re-)compiles the navigation scene! |
colorscheme |
choose next color scheme |
control |
controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+F) |
DebugShowDiffMem |
shows memory diff output in zspy and traceview |
DebugShowMem |
shows memory output in zspy and traceview |
DisablePrefetcher |
Disables prefetcher |
EnablePrefetcher |
Enable prefetcher |
focus.ShowTA() |
toggles the focus ai debug mode (assigned to key: LEFT CTRL+A) |
game.ForceFloatException |
causes a floating point exception! |
game.SetTime |
Sets the World Time |
game.ShowVersion |
prints out the current game version |
game.WatchFPS |
opens a statistic control with fps output |
illumination.CycleLightningModes |
cycles through all lightning modes (assigned to key: LEFT CTRL+I) |
illumination.CycleMovingLight |
cycles through all moving light modes (assigned to key: LEFT CTRL+L) |
illumination.SetPixelHemispherePixelLightning |
set the lightning to pixel hemisphere mode |
illumination.SetSimpleLightning |
set the lightning to simple mode |
illumination.SetVertexHemispherePixelLightning |
set the lightning to vertex hemisphere mode |
illumination.SetVertexHemisphereVertexLightning |
set the lightning to vertex hemisphere mode |
music.bEnableAutoUpdate |
enables or disables automatic updates (0-1) |
music.bEnableTriggers |
enables or disables accepting triggers |
music.sDayTime |
sets the daytime |
music.sLocation |
sets the location |
music.sSituation |
sets the situation |
PhysicFPS |
steps the physicscene at [n] fps |
physics.dToggleActorAxes |
Toggles the visualization of the axes of the physic actors |
physics.dToggleBodyAxes |
Toggles the visualization of the axes of the bodies of the physic actors |
physics.dToggleContactForce |
Toggles the visualization of the contact forces acting on the bodies of the physic actors |
play ani |
syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] to [a2] with optional blending [ib] |
player.GotoStartPosition() |
beams the player to the starting point (assigned to key: LEFT CTRL+H) |
trigger |
triggers the given entity or the focus/editor entity if no name given |
physics.dToggleBodyMassAxes |
Toggles the visualization of the mass-axes of the bodies of the physic actors |
physics.dToggleRays |
Shows ray debug lines (assigned to key: LEFT CTRL+R) |
physics.dToggleStatistics |
Shows some physics debug output |
Remotedebugger |
starts a remote debugging session on the target machine [localhost], if nothing entered |
show position |
display the current camera position |
spy.AddComment |
adds a comment line in the spy |
timer.fTimeScale |
sets the time scale value (default: 1.0) |
toggle memdebug |
tests the memory for corruptions (SLOW!) |
untrigger |
untriggers the given entity or the focus/editor entity if no name given |
view.dShowLights() |
visualizes all relevant light psets |
world.ToggleFolder |
enables or disables the given sector-folder |
world.ToggleSector |
enables or disables the given sector |